Resident Evil Code: Veronica X
recvx-decomp
PS2 build (PCSX2 / hardware)
Matching decompilations, byte for byte
Decompiled games are console games whose original source code has been rebuilt from the retail executable. This page lists every decompilation project on Recompedia, complete and in progress — projects rebuilding a console game's original machine code as readable C or C++, judged by one test: whether the rebuilt code compiles into exactly the original executable. Each entry names the disc or cartridge version it targets, and the status column shows how far it has come.
Decompilation differs from recompilation. A recomp translates a game's code automatically into a native PC program. A decompilation reconstructs the source code itself; it usually rebuilds the original console executable, and native PC ports are frequently built on top of it afterwards.
A few are effectively complete: Resident Evil Code: Veronica X and Perfect Dark rebuild the retail executable exactly, and Budokai Tenkaichi 3 is at 99.9%. Most others, like the Twilight Princess and Persona 4 decomps, are still matching, and their pages show the current share of matched code where the project publishes it.
| Game | Platform | Project | Status | Runs on | Type | Game version needed | Last update |
|---|---|---|---|---|---|---|---|
| Resident Evil Code: Veronica X View page README states the game is decompiled. Builds the PS2 executable (SLUS_201.84); not a native PC port. | PS2 | recvx-decomp Decompilation · github.com | Playable | PS2 build (PCSX2 / hardware) | Decompilation | USA · SLUS-20184 | |
| Jak and Daxter: The Precursor Legacy View page GOAL code decompiled and recompiled for x86-64. README describes Jak 1 as polished and complete. | PS2 | OpenGOAL Source port · v0.3.9 · github.com | Playable | PC | Source port | NTSC v1 or PAL disc | |
| Jak II View page Marked beta by the project due to known issues; described as essentially complete for casual play. | PS2 | OpenGOAL Source port · v0.3.9 · github.com | Playable | PC | Source port | NTSC v1 or PAL disc | |
| Sly Cooper and the Thievius Raccoonus View page PC port rebuilt through reverse engineering. README states the full game is playable; work continues on accuracy and controller support. | PS2 | ProjectCane Source port · v0.4.1-beta.1 · github.com | Playable | Windows, Linux | Source port | USA | |
| The Legend of Zelda: Ocarina of Time View page PC port built on the zeldaret/oot decompilation. | N64 | Ship of Harkinian Source port · 9.3.0 · github.com | Playable | PC | Source port | Check your ROM at ship.equipment, linked from the README | |
| Mario Kart 64 View page PC port from Harbour Masters. | N64 | SpaghettiKart Source port · 1.0.0 · github.com | Playable | PC | Source port | ROM in .z64 byte order | |
| The Legend of Zelda: Twilight Princess View page Reverse-engineered reimplementation built on the zeldaret/tp decompilation. Supports all commercial discs except the Korean Wii release. Official site: twilitrealm.dev. | GCN | Dusklight Source port · v2.0.3 · github.com | Playable | PC, Android | Source port | Any GameCube or Wii disc except the Korean Wii release | |
| Perfect Dark View page Complete matching decompilation per its README: builds the exact retail ROM from source plus assets from your own ROM. GitHub mirror of the GitLab project. | N64 | n64decomp/perfect_dark Decompilation · github.com | Playable | N64 build (emulator / hardware) | Decompilation | NTSC · final +2 | |
| Super Mario 64 View page Port of the n64decomp/sm64 decompilation to modern devices. Built from source. | N64 | sm64-port Source port · github.com | Playable | PC | Source port | USA +2 | |
| Gran Turismo 4 View page Matching decompilation of the engine (CORE.GT4). Described by its author as AI-assisted. | PS2 | gt4-decomp Decompilation · github.com | In Progress82.9% code matched | PS2 build (PCSX2 / hardware) | Decompilation | USA · SCUS-97328 · v1.01 | |
| Haunting Ground View page Decompilation, PC port and actor-based rewrite; written largely with Claude per its README. Menus, items and saving work. | PS2 | OpenHuey Source port · github.com | In Progress | PC | Source port | USA · SLUS-21075 | |
| ICO View page Port of the nathanialf/ico decompilation. Pre-1.0 release with builds per platform. | PS2 | ico-pc Source port · v0.7.10 · github.com | In Progress | Windows, Linux, Steam Deck, Android | Source port | PAL · SCES-50760 | |
| Ratchet & Clank View page Matching decompilation of the PAL v2.00 release (SCES_509.16). Progress tracked on openrac.dev. | PS2 | OpenRAC rac1-decomp Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | PAL · SCES_509.16 · v2.00 | |
| Ratchet & Clank View page Byte-matching decompilation of the NTSC-U release; PAL, NTSC-J and the PS3 remaster are not targeted. | PS2 | Lombyte Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | USA · SCUS-97199 | |
| Ratchet & Clank View page Native PC port. README (v0.3.0): every planet is ported, from Veldin to the final fight with Drek; played through up to Orxon, later planets not fully tested yet. | PS2 | rac1-native Source port · v0.4.0 · github.com | In Progress | Linux, Windows (experimental) | Source port | USA · SCUS-97199 | |
| Shin Megami Tensei: Digital Devil Saga View page Matching decompilation; the same repository covers Digital Devil Saga 2. | PS2 | dds-decomp Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | USA · SLUS-20974 | |
| Shin Megami Tensei: Digital Devil Saga 2 View page Matching decompilation; the same repository covers Digital Devil Saga 1. | PS2 | dds-decomp Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | USA · SLUS-21152 | |
| Star Ocean: Till the End of Time View page Matching decompilation, starting with the North American release. | PS2 | so3-decomp Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | USA · SLUS-20488 · 1.00, Disc 1 | |
| Super Mario Sunshine View page Matching decompilation. | GCN | doldecomp/sms Decompilation · github.com | In Progress | GameCube build (Dolphin / hardware) | Decompilation | USA · GMSE01 +2 | |
| The Legend of Zelda: The Wind Waker View page Work-in-progress matching decompilation. Supports GZLE01 (USA, KOR), GZLP01 (PAL), GZLJ01 (JPN) and the D44J01 kiosk demo. No PC port. | GCN | zeldaret/tww Decompilation · github.com | In Progress | GameCube build (Dolphin / hardware) | Decompilation | USA · GZLE01 +3 | |
| God Hand View page Matching decompilation of the NTSC-U retail master. | PS2 | god-hand-decomp Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | USA · SLUS-21503 · 1.00 | |
| ICO View page Rebuilds the boot ELF of the PAL retail disc; the base of ico-pc. | PS2 | nathanialf/ico Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | PAL · SCES-50760 | |
| Ratchet & Clank: Up Your Arsenal View page Matching decompilation of frontbin.elf, boot_elf.elf and i5bootn.elf. The build runs on Windows; the output is PS2 files. | PS2 | OpenRAC rac3-uya-decomp Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | USA · SCUS-97353 · v1.00 | |
| Shin Megami Tensei: Persona 4 View page Matching decompilation. | PS2 | Persona4-Decompilation Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | USA · SLUS-21782 · v1.00 | |
| Jak 3 View page README states a good amount of work remains. | PS2 | OpenGOAL Source port · github.com | In Progress | PC | Source port | NTSC v1 or PAL disc | |
| Super Smash Bros. Melee View page Matching decompilation: C that compiles to the original PowerPC code 100%. Configured for GALE01. | GCN | doldecomp/melee Decompilation · github.com | In Progress | GameCube build (Dolphin / hardware) | Decompilation | USA · GALE01 | |
| Xenosaga Episode I: Der Wille zur Macht View page Matching decompilation, developed with AI assistance per its README. 76.5% of in-scope game functions recovered. | PS2 | xsg-i-decomp Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | USA · SLUS-20469 | |
| Monster Hunter View page Decompilation of the initial Japanese release. Per its readme: past 1% of the main ELF, about 0.5% of all code including overlays. Accepts no AI-generated code. | PS2 | 2Tie/mh1j Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | Japan · SLPM-65495 | |
| Sly Cooper and the Thievius Raccoonus View page Matching decompilation of the NTSC-U release. | PS2 | TheOnlyZac/sly1 Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | USA · SCUS-97198 | |
| Dragon Ball Z: Budokai Tenkaichi 3 View page Matching decompilation. README reports 99.92% for the main program, with four hand-written VU0 routines remaining. | PS2 | BT3-Decompiled Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | USA · SLUS-21678 | |
| Banjo-Kazooie View page Decompilation. GitHub mirror of the GitLab repository. | N64 | n64decomp/banjo-kazooie Decompilation · github.com | In Progress | N64 build (emulator / hardware) | Decompilation | USA · v1.0 +3 | |
| Paper Mario View page Decompilation that builds the US, JP, PAL and iQue ROMs, each checked by SHA-1. Progress per region on papermar.io. | N64 | pmret/papermario Decompilation · github.com | In Progress | N64 build (emulator / hardware) | Decompilation | USA +3 | |
| PaRappa the Rapper 2 View page Decompilation. | PS2 | parappadev/parappa2 Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | July 12 NTSC-J prototype | |
| Shin Megami Tensei: Persona 3 FES View page Work-in-progress matching decompilation. | PS2 | Persona3-FES-Decompilation Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | USA | |
| GoldenEye 007 View page Decompilation. GitHub mirror. | N64 | n64decomp/007 Decompilation · github.com | In Progress | N64 build (emulator / hardware) | Decompilation | USA +2 | |
| Kingdom Hearts View page Decompilation. | PS2 | ethteck/kh1 Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | Japan · SLPS-25105 +1 | |
| The Legend of Zelda: Twilight Princess View page Decompilation. GameCube code is fully matching but not every translation unit is linked; Debug and Wii versions in progress. Does not itself produce a port. | GCN | zeldaret/tp Decompilation · github.com | In Progress | GameCube build (Dolphin / hardware) | Decompilation | USA · GZ2E01 +3 | |
| Resident Evil Outbreak File #2 View page Decompilation with a Windows port. README: boots to the main menu with full video, audio and input; 4,073 functions extracted. | PS2 | REOF2 Source port · github.com | In Progress | Windows | Source port | Not stated | |
| Shadow of the Colossus View page Decompilation of the preview version, not the retail release. | PS2 | Fantaskink/SOTC Decompilation · github.com | In Progress | PS2 build (PCSX2 / hardware) | Decompilation | Japan preview · SCPS-15097 |
No projects match these filters.
recvx-decomp
PS2 build (PCSX2 / hardware)
OpenGOAL
PC
OpenGOAL
PC
ProjectCane
Windows, Linux
Ship of Harkinian
PC
SpaghettiKart
PC
Dusklight
PC, Android
n64decomp/perfect_dark
N64 build (emulator / hardware)
sm64-port
PC
| Decompilation | Recompilation | |
|---|---|---|
| Input | The game's retail executable | The game's retail executable |
| Method | Reconstructed by hand into readable C and C++ | Translated automatically into C and C++ |
| Output | Source code that rebuilds the original executable | A native PC or browser program |
| Runs on PC directly | Only through ports built on top of it | Yes: that is the output |
| Example projects | zeldaret/oot, OpenGOAL, pmret/papermario | Zelda64Recompiled, Unleashed Recompiled, PS2 Web Recomp |
For the other direction, see the Recompiled games list.
Recompedia does not host or link to ROMs, BIOS files or game assets. Every project listed requires a copy of the original game owned by the player.
Games whose original machine code is being rebuilt as readable C or C++ by a community project, so that compiling the source reproduces the original executable exactly. Some projects listed here are complete; most are works in progress, and every row shows its current status. The result is source code and knowledge, not a PC port by itself.
Usually not. Most decompilations rebuild the original console executable, which runs on hardware or an emulator. Native PC ports are usually separate projects built on top of a decompilation; where one exists, the game's page lists it.
Yes. Every decompilation listed here ships no game code or assets and needs a dump of a disc or cartridge you own. Recompedia does not provide ROMs, ISOs, BIOS files or game assets.
As of Oct 18, 2026, this list covers 39 projects, from Super Mario 64 and GoldenEye 007 on the Nintendo 64 to Persona 4, Kingdom Hearts and Dragon Ball Z: Budokai Tenkaichi 3 on the PlayStation 2. The ones marked Playable rebuild the retail executable exactly: Resident Evil Code: Veronica X (recvx-decomp), Jak and Daxter: The Precursor Legacy (OpenGOAL), Jak II (OpenGOAL), Sly Cooper and the Thievius Raccoonus (ProjectCane), The Legend of Zelda: Ocarina of Time (Ship of Harkinian), Mario Kart 64 (SpaghettiKart), The Legend of Zelda: Twilight Princess (Dusklight), Perfect Dark (n64decomp/perfect_dark) and Super Mario 64 (sm64-port).