Mario Kart 64 · Nintendo 64
Mario Kart 64 PC Port
SpaghettiKart is the Mario Kart 64 PC port from Harbour Masters, the team behind Ship of Harkinian. It is built from decompiled source code rather than by emulation and is Playable at release 1.0.0. It does not include any copyrighted assets: you supply a supported copy of the game.
How to play
- Dump your own Mario Kart 64 cartridge. The ROM must be in .z64 byte order; the README links a tool to convert a .n64 file.
- Download SpaghettiKart from the project's GitHub releases page.
- Launch Spaghettify.exe and point it at your ROM.
Game version you need
- ROM in .z64 byte order
Hardware & system
- DirectX 11, OpenGL or Metal
Versions, platforms & known issues
| Project | Type | Release | Status | Runs on | Game version | Last update |
|---|---|---|---|---|---|---|
| SpaghettiKartPC port from Harbour Masters. | Source port | 1.0.0 | Playable | PCDirectX 11, OpenGL or Metal | ROM in .z64 byte order | Oct 11, 2026 |
Related links
About the game
Mario Kart 64 is the second main installment of the Mario Kart series. It is the first game in the series to use three-dimensional graphics, however, the characters and items in this game are still two-dimensional, pre-rendered sprites. The game offers two camera angles and three engine sizes: 50cc, 100cc and 150cc. Each kart has distinctive handling, acceleration and top speed capabilities. Shells that you fire at rival racers, Bananas that make them skid out and Lightning Bolts that make them small and very slow are just a few of the game's unique power-ups.
- Original platform
- Nintendo 64
- First released
- Dec 14, 1996
- Release · Europe
- Jun 24, 1997
- Release · Japan
- Dec 14, 1996
- Release · North America
- Feb 10, 1997
- Developer
- Nintendo Entertainment Analysis & Development
- Series
- Mario Bros.
- Genre
- Racing, Arcade
- Themes
- Action, Kids, Party
- Modes
- Single player, Multiplayer, Split screen
- Perspective
- Third person
- Rating
- ESRB E · PEGI 3
- Critic score
- 81 / 100
Artwork
Screenshots
Gameplay Video
More videos: Mario Kart 64 - Commercials collection
Game details, cover art and screenshots from IGDB via LizardByte GameDB, retrieved Oct 18, 2026. Images are © their respective owners.
About this project
Beyond the tagged releases, the README links nightly playtest builds for 64-bit and 32-bit Windows and Linux, macOS on Apple Silicon and Intel, and the Nintendo Switch. Like Harbour Masters' other ports, it states that it does not condone piracy, and support questions go to the SpaghettiKart support channels.
FAQ
Is SpaghettiKart an emulator?
No. It compiles reconstructed Mario Kart 64 source code into a native program and reads the assets from your ROM.
Why does SpaghettiKart reject my ROM?
It needs the ROM in .z64 byte order. A .n64 file has to be converted first; the README links a tool.
Does Recompedia provide the game, ROM or BIOS?
No. Recompedia does not host or link to ROMs, ISOs, BIOS files or game assets. SpaghettiKart ships no game code or data either; it needs a ROM dumped from a cartridge made from a copy of the game you own.
Recompedia does not host or link to ROMs, BIOS files or game assets. Every project listed requires a copy of the original game owned by the player. Status checked against the project's own repository on Oct 18, 2026.