GameCube · PowerPC Gekko

GameCube Recompiled Games

The GameCube's biggest recent step is a native port rather than a recompilation: Dusklight, built on the zeldaret/tp decompilation, brings Twilight Princess to PC and Android and supports every commercial GameCube and Wii disc except the Korean Wii release.

  • 5 projects
  • 1 playable
  • 4 in progress

No GameCube static recompilation meets this list's inclusion rules yet. On the Nintendo 64, N64Recomp turned several games into native ports; on the GameCube, native builds so far come from decompiled source code instead of a recompiler.

Long-running matching decompilations cover The Wind Waker, Twilight Princess, Super Smash Bros. Melee and Super Mario Sunshine. Each rebuilds the original GameCube executable byte for byte from readable C and C++, and the Twilight Princess decompilation is the base Dusklight was built on.

GameCube recomp & decomp projects

Game Project Status Runs on Game version needed Last update
The Legend of Zelda: Twilight Princess Reverse-engineered reimplementation built on the zeldaret/tp decompilation. Supports all commercial discs except the Korean Wii release. Official site: twilitrealm.dev. Dusklight Source port · v2.0.3 · github.com Playable PC, Android Any GameCube or Wii disc except the Korean Wii release
Super Mario Sunshine Matching decompilation. doldecomp/sms Decompilation · github.com In Progress GameCube build (Dolphin / hardware) USA · GMSE01 +2
The Legend of Zelda: The Wind Waker Work-in-progress matching decompilation. Supports GZLE01 (USA, KOR), GZLP01 (PAL), GZLJ01 (JPN) and the D44J01 kiosk demo. No PC port. zeldaret/tww Decompilation · github.com In Progress GameCube build (Dolphin / hardware) USA · GZLE01 +3
Super Smash Bros. Melee Matching decompilation: C that compiles to the original PowerPC code 100%. Configured for GALE01. doldecomp/melee Decompilation · github.com In Progress GameCube build (Dolphin / hardware) USA · GALE01
The Legend of Zelda: Twilight Princess Decompilation. GameCube code is fully matching but not every translation unit is linked; Debug and Wii versions in progress. Does not itself produce a port. zeldaret/tp Decompilation · github.com In Progress GameCube build (Dolphin / hardware) USA · GZ2E01 +3
5 of 5 projects Updated = most recent commit to the project repository · verified Oct 18, 2026

GameCube recomp FAQ

What is a GameCube recomp?

A GameCube recomp translates a game's PowerPC Gekko code into C or C++ ahead of time and compiles it into a native PC program. As of Oct 18, 2026, no GameCube project on this list is a static recompilation; the native route so far is ports built from decompiled source, such as Dusklight.

Is a GameCube port an emulator?

No. An emulator such as Dolphin runs the original game code. A port built on a decompilation, like Dusklight, compiles reconstructed source code into a native program, and a decompilation by itself rebuilds the original GameCube executable.

Do I need my own GameCube disc?

Yes. Every project listed here needs a copy of the game you own and ships no game code or assets. Recompedia does not provide ROMs, ISOs, BIOS files or game assets, and does not link to them.

Which GameCube games are playable right now?

As of Oct 18, 2026, the GameCube entries marked Playable are: The Legend of Zelda: Twilight Princess (Dusklight). The decompilations build GameCube executables, not PC programs.

GameCube game pages

Other platforms