Mega Man X: Command Mission · GameCube
Mega Man X: Command Mission Recompiled
pc-megamanxcm is a native PC recompilation of the GameCube version of Mega Man X: Command Mission. Its README confirms the game boots, plays the opening movie, reaches the title and menu, starts a new game and plays the opening scenes with sound. It remains in progress; the exact regional disc serial was not confirmed in the reviewed README.
How to play
- Use your own GameCube copy of Mega Man X: Command Mission; the README excerpt reviewed here does not state a specific region or serial.
- Clone the project and follow its documented setup/build workflow.
- Run the port with your own game data and expect the verified scope to cover the opening scenes so far.
Game version you need
- GameCube
- Region/serial not stated in verified README
Hardware & system
No minimum stated in the README. Runs on: Windows.
Versions, platforms & known issues
| Project | Type | Release | Status | Runs on | Game version | Last update |
|---|---|---|---|---|---|---|
| pc-megamanxcmREADME confirms boot, opening movie, title, menu, new game and opening scenes with sound. | Recompilation | No tagged release | In Progress | Windows | GameCube | Oct 12, 2026 |
Related links
About the game
Mega Man X: Command Mission, known as Rockman X Command Mission in Japan, is a spin-off game in the Mega Man X series. It was released in 2004 on both the PlayStation 2 and the Nintendo GameCube, making it the second-to-last game in the Mega Man X series to be released. Unique to the series, it is an RPG featuring turn-based combat and an extensive story. It plays much like Capcom's signature Breath of Fire series in several ways, thanks to the shared development team. Chronologically, it is currently the Mega Man X game set furthest in the future, taking place sometime in the twenty-third century (22XX time period); however, it is also set in an alternate timeline outside of the main storyline of the Mega Man series. The GameCube version lets players link up to the Game Boy Advance so they can use the GBA as a treasure-hunter locator. The PS2 version contains a Mega Man X8 Demo.
- Original platform
- GameCube
- First released
- Jul 29, 2004
- Release · Europe
- Nov 19, 2004
- Release · Japan
- Jul 29, 2004
- Release · North America
- Sep 21, 2004
- Developer
- Capcom Production Studio 3
- Series
- Mega Man
- Genre
- Role-playing (RPG)
- Themes
- Action, Science fiction
- Modes
- Single player
- Perspective
- Side view
- Rating
- ESRB E · PEGI 7
Story (via IGDB, in English)
Prologue In the year 22XX AD, a mysterious mineral known as Force Metal was extracted from the fragments of a meteor that landed in the Pacific Ocean. Technology based on the metal revolutionized the field of Reploid engineering. The Federation built Giga City, an artificial island, near the meteor site for the explicit purpose of mining and smelting Force Metal. Everything seemed to go well, until a band of renegade Reploids armed themselves and launched a rebellion on the island. They banished all humans and demanded that the government recognize Giga City as an independent Reploid state. This new Rebellion Army and its leader, Epsilon, were all branded Mavericks for this deed. After the first team of Maverick Hunters was annihilated or otherwise subdued by the Rebellion Army, Colonel Redips sent in a special team composed of X, Zero, and Shadow. If they failed their mission - arrest Epsilon and quell the Reploid insurrection - the Federation would have no choice but to declare all-out war on Giga City and the Rebellion Army. Chapter 1: Infiltrate Giga City! X, Zero, and Shadow teleport to the outskirts of Giga City to investigate an energy reading in the Lagrano Ruins. The trio are separated by a mysterious explosion, but they continue towards the top of the structure. X and Zero meet up near the top when they are suddenly attacked by Hippopressor, which they destroy. Upon making it to the roof, X and Zero find Shadow faced with Epsilon. They begin to arrest Epsilon, but Shadow turns on them, revealing his true allegiance to the Rebellion Army. The Rebellion cadres - Scarface, Botos, and Ferham - also reveal themselves, and the Hunters realize that they've been led into an ambush. Zero attempts to strike Epsilon, but is overpowered and sent flying by the cadres attacks. Now alone, X finds himself with no other choice but to flee, leaping off the roof and into a chasm below. Ferham begins to give chase, but Epsilon stops her, well-aware that X will return.
Artwork
Screenshots
Trailer
More videos: Longplay of Mega Man X: Command Mission (1/2)
Game details, cover art and screenshots from IGDB via LizardByte GameDB, retrieved Oct 25, 2026. Images are © their respective owners.
About this project
The project is game-specific and has progressed beyond a boot-only demonstration: opening video, menu, new game and scenes with sound are documented. The target is GameCube, even though the output runs natively on PC. Recompedia does not infer a regional disc ID when the project README does not specify one.
FAQ
Does Mega Man X: Command Mission Recomp reach gameplay?
Yes. The README confirms new-game startup and opening scenes with sound; the project remains in progress.
Which GameCube version does it require?
The inspected README evidence confirms the GameCube version but does not specify its region or serial.
Does Recompedia provide the game, ROM or BIOS?
No. Recompedia does not host or link to ROMs, ISOs, BIOS files or game assets. pc-megamanxcm ships no game code or data either; it needs a disc image made from a copy of the game you own.
Recompedia does not host or link to ROMs, BIOS files or game assets. Every project listed requires a copy of the original game owned by the player. Status checked against the project's own repository on Oct 25, 2026.