Super Smash Bros. Melee · GameCube
Super Smash Bros. Melee Decompilation
doldecomp/melee is a decompilation of Super Smash Bros. Melee for the GameCube. Its goal, as its getting-started guide puts it, is C code that after compiling matches the original PowerPC assembly 100%. The repository is configured for the North American release, GALE01. It is In Progress and builds a GameCube executable, not a PC port.
How to build it
- Dump your own Super Smash Bros. Melee disc, North American release GALE01.
- Clone the repository and follow its getting-started documentation in the docs folder.
- Place your disc image in the folder for GALE01 and build; the output is checked against the original executable.
Game version you need
- USA · GALE01
Hardware & system
No minimum stated in the README. Runs on: GameCube build (Dolphin / hardware).
Versions, platforms & known issues
| Project | Type | Release | Status | Runs on | Game version | Last update |
|---|---|---|---|---|---|---|
| doldecomp/meleeMatching decompilation: C that compiles to the original PowerPC code 100%. Configured for GALE01. | Decompilation | No tagged release | In Progress | GameCube build (Dolphin / hardware) | USA · GALE01 | Oct 16, 2026 |
Related links
About the game
A crossover platform fighting game featuring characters from Nintendo franchises including Mario, The Legend of Zelda, Star Fox, Pokémon, and Fire Emblem. Unlike traditional fighters, the goal is to knock opponents off the stage rather than deplete a health bar. Damage accumulates as a percentage, increasing the distance a character is launched when hit. Players use simple one-button inputs combined with joystick directions to execute moves. The game supports up to four players simultaneously and includes various single-player modes alongside its multiplayer focus. Its fast-paced, aggressive gameplay fostered a long-running competitive esports scene that persisted well beyond the game's original lifespan.
- Original platform
- GameCube
- First released
- Nov 21, 2001
- Release · Europe
- May 24, 2002
- Release · Japan
- Nov 21, 2001
- Release · North America
- Dec 3, 2001
- Developer
- HAL Laboratory
- Series
- Mario
- Genre
- Fighting, Platform
- Themes
- Action
- Modes
- Single player, Multiplayer, Co-operative
- Perspective
- Side view
- Rating
- ESRB T · PEGI 3
- Critic score
- 100 / 100
Artwork
Screenshots
Trailer
More videos: GameCube Longplay [009] Super Smash Bros. Melee
Game details, cover art and screenshots from IGDB via LizardByte GameDB, retrieved Oct 18, 2026. Images are © their respective owners.
About this project
The project's documentation explains the matching method with real examples: a short fighter function in C next to the PowerPC assembly it must reproduce exactly. It also keeps a glossary, notes on how the executable is split into translation units, and notes on symbol naming. As of Oct 18, 2026, no Melee PC port meets Recompedia's inclusion rules.
FAQ
Is there a Super Smash Bros. Melee PC port?
None is listed on Recompedia as of Oct 18, 2026. doldecomp/melee rebuilds the GameCube executable.
Which Melee version does the decompilation target?
The North American GameCube release, GALE01, which is the version its configuration folder is set up for.
Does Recompedia provide the game, ROM or BIOS?
No. Recompedia does not host or link to ROMs, ISOs, BIOS files or game assets. doldecomp/melee ships no game code or data either; it needs a disc image made from a copy of the game you own.
Recompedia does not host or link to ROMs, BIOS files or game assets. Every project listed requires a copy of the original game owned by the player. Status checked against the project's own repository on Oct 18, 2026.