Haunting Ground · PlayStation 2
Haunting Ground PC Port
OpenHuey is a decompilation, PC port and actor-based rewrite of Haunting Ground for modern PCs, from the US release SLUS_210.75. Per its README it covers 99% of the game's disassembly converted to C, with the graphics calls reimplemented in OpenGL. It is In Progress: menus, items and saving work, and its author writes that much of it was made with Claude.
How to play
- Make a disc image of your own US copy of Haunting Ground. No game data is included.
- Install CMake, a C compiler and SDL3; libavcodec is loaded at run time for the movies.
- Run the repository's setup script and configure step, then build the executable as the README describes.
Game version you need
- USA · SLUS-21075
Hardware & system
No minimum stated in the README. Runs on: PC.
Versions, platforms & known issues
| Project | Type | Release | Status | Runs on | Game version | Last update |
|---|---|---|---|---|---|---|
| OpenHueyDecompilation, PC port and actor-based rewrite; written largely with Claude per its README. Menus, items and saving work. | Source port | No tagged release | In Progress | PC | USA · SLUS-21075 | Oct 18, 2026 |
Related links
About the game
The story follows Fiona Belli, a young girl who the player must guide through Belli Castle and its immediate environments in an effort to escape. Along the way, players must solve puzzles, unlock doors and evade, hide or attempt to fight against the castle's inhabitants. Fiona is accompanied by Hewie, a White Shepherd and the two must work as a team to solve certain puzzles and outwit their pursuers.
- Original platform
- PlayStation 2
- First released
- Apr 21, 2005
- Release · Europe
- Apr 29, 2005
- Release · Japan
- Apr 21, 2005
- Release · North America
- May 10, 2005
- Developer
- Capcom Production Studio 1
- Genre
- Adventure
- Themes
- Horror, Survival
- Modes
- Single player
- Perspective
- Third person
- Rating
- ESRB M
- Critic score
- 70 / 100
Screenshots
Trailer
More videos: Behind the Scenes - Haunting Ground/Demento [Japanese Making of]
Game details, cover art and screenshots from IGDB via LizardByte GameDB, retrieved Oct 18, 2026. Images are © their respective owners.
About this project
The repository has three parts: the decompiled C, the PC port and a more readable rewrite that runs the game's objects as actors, with Forth as the scripting language and C for the engine. The stated goal is a working Haunting Ground on PC with modern enhancements, possibly widescreen if it does not break the game's visuals. There is no tagged release; it is built from source.
FAQ
Is Haunting Ground playable on PC?
OpenHuey is In Progress. Menus, items, saving and other systems work per its README, but it is built from source and not finished.
Which Haunting Ground disc does OpenHuey need?
The US release, SLUS_210.75, as a disc image of your own copy.
Does Recompedia provide the game, ROM or BIOS?
No. Recompedia does not host or link to ROMs, ISOs, BIOS files or game assets. OpenHuey ships no game code or data either; it needs a disc image made from a copy of the game you own.
Recompedia does not host or link to ROMs, BIOS files or game assets. Every project listed requires a copy of the original game owned by the player. Status checked against the project's own repository on Oct 18, 2026.