Console recomp & decomp index

Recompiled Games List

A recomp is not an emulator. Static recompilation translates a console game's original machine code into C or C++ ahead of time, then compiles it into a native program for PC or the browser. Nothing is emulated at runtime; the player supplies the original game.

  • 59 projects
  • 15 games playable
  • 4 consoles
  • verified Oct 15, 2026
Static recompilation: console executable translated to C and compiled to a native program GAME.ELF · MIPS addiu $a0, $a0, 0x20 lw $v0, 0x4($sp) jal 0x0012A4F0 nop FUNC_0012A4F0.C ctx->r4 = ADD32( ctx->r4, 0x20); ctx->r2 = READ32( ctx->r29 + 0x4); recomp clang / msvc NATIVE BUILD ▸ Windows · Linux · macOS ▸ WebAssembly + WebGPU YOUR DISC assets read at launch

All recompiled & decompiled games

Game Platform Project Status Runs on
Pokémon Snap Native port by static recompilation. N64 Snap64Recomp Recompilation · v1.1.4 · updated Playable Windows, Linux, macOS
Sly Cooper and the Thievius Raccoonus PC port rebuilt through reverse engineering. README states the full game is playable; work continues on accuracy and controller support. PS2 ProjectCane Decompilation · v0.4.1-beta.1 · updated Playable Windows, Linux
Jak and Daxter: The Precursor Legacy GOAL code decompiled and recompiled for x86-64. README describes Jak 1 as polished and complete. PS2 OpenGOAL Decompilation · v0.3.8 · updated Playable PC
Jak II Marked beta by the project due to known issues; described as essentially complete for casual play. PS2 OpenGOAL Decompilation · v0.3.8 · updated Playable PC
The Legend of Zelda: Ocarina of Time PC port built on the zeldaret/oot decompilation. N64 Ship of Harkinian Decompilation · 9.3.0 · updated Playable PC
Urban Reign Static recompilation with 60 FPS, widescreen, up to 8x internal resolution and multitap for up to 8 players. PS2 urban-reign-recomp Recompilation · v1.3.0 · updated Playable Windows
Resident Evil Code: Veronica X README states the game is decompiled. Builds the PS2 executable (SLUS_201.84); not a native PC port. PS2 recvx-decomp Decompilation · updated Playable PS2 build (PCSX2 / hardware)
Mario Kart 64 PC port from Harbour Masters. N64 SpaghettiKart Decompilation · 1.0.0 · updated Playable PC
Conker's Bad Fur Day N64 recompilation with a Classic mode true to the original. N64 Conker BFD Reloaded Recompilation · v1.3.6 · updated Playable PC
The Legend of Zelda: Twilight Princess Reverse-engineered reimplementation built on the zeldaret/tp decompilation. Supports all commercial discs except the Korean Wii release. Official site: twilitrealm.dev. GCN Dusklight Decompilation · v2.0.3 · updated Playable PC, Android
The Legend of Zelda: Majora's Mask Static recompilation built with N64Recomp. N64 Zelda64Recompiled Recompilation · v1.2.2 · updated Playable Windows, Linux, macOS
Star Fox 64 Static recompilation for PC. N64 Starfox64Recomp Recompilation · 1.0.3 · updated Playable Windows, Linux, macOS
Skate 3 Native recompilation of the Xbox 360 version. Since v2.0.0 renders natively on Direct3D 12 and Vulkan instead of emulating the Xbox 360 GPU. X360 Skate 3 Recomp Recompilation · v2.0.2 · updated Playable Windows, Linux, macOS
Sonic Unleashed Unofficial PC port of the Xbox 360 version, built with XenonRecomp. X360 Unleashed Recompiled Recompilation · v1.0.3 · updated Playable PC
Super Mario 64 Port of the n64decomp/sm64 decompilation to modern devices. Built from source. N64 sm64-port Decompilation · updated Playable PC
God of War Native PC port of the NTSC-U release (SCUS-97399) using PS2Recomp. README tracks milestones per SDK library and hardware component. PS2 god-of-war-recomp Recompilation · updated In Progress Windows
God of War II Second title on the browser recompiler; needed no game-specific code according to the README. PS2 PS2 Web Recomp Recompilation · updated In Progress Browser (WebAssembly + WebGPU)
Gran Turismo 4 First title brought up in the browser: Emotion Engine code is recompiled ahead of time to C++ and compiled to WebAssembly. The page is built locally from a disc image the user owns. PS2 PS2 Web Recomp Recompilation · updated In Progress Browser (WebAssembly + WebGPU)
Gran Turismo 4 Matching decompilation of the engine (CORE.GT4). Described by its author as AI-assisted. PS2 gt4-decomp Decompilation · updated In Progress74.3% code matched PS2 build (PCSX2 / hardware)
ICO Rebuilds the boot ELF of the PAL retail disc; the base of ico-pc. PS2 nathanialf/ico Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
Ratchet & Clank Matching decompilation of the PAL v2.00 release (SCES_509.16). Progress tracked on openrac.dev. PS2 OpenRAC rac1-decomp Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
Ratchet & Clank Byte-matching decompilation of the NTSC-U release; PAL, NTSC-J and the PS3 remaster are not targeted. PS2 Lombyte Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
Shin Megami Tensei: Digital Devil Saga Matching decompilation; the same repository covers Digital Devil Saga 2. PS2 dds-decomp Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
Shin Megami Tensei: Digital Devil Saga 2 Matching decompilation; the same repository covers Digital Devil Saga 1. PS2 dds-decomp Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
Shin Megami Tensei: Persona 4 Matching decompilation. PS2 Persona4-Decompilation Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
Star Ocean: Till the End of Time Matching decompilation, starting with the North American release. PS2 so3-decomp Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
Super Mario Sunshine Matching decompilation. GCN doldecomp/sms Decompilation · updated In Progress GameCube build (Dolphin / hardware)
Xenosaga Episode I: Der Wille zur Macht Matching decompilation, developed with AI assistance per its README. 76.5% of in-scope game functions recovered. PS2 xsg-i-decomp Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
Def Jam Vendetta Built with PS2Recomp; graphics via paraLLEl-GS on Vulkan. Requires the USA release (SLUS-20639). Pre-1.0 release. PS2 def-jam-vendetta-recomp Recompilation · v0.4.0 · updated In Progress Windows
Haunting Ground Decompilation, PC port and actor-based rewrite; written largely with Claude per its README. Menus, items and saving work. PS2 OpenHuey Decompilation · updated In Progress PC
ICO Port of the nathanialf/ico decompilation. Pre-1.0 release with builds per platform. PS2 ico-pc Decompilation · v0.7.6 · updated In Progress Windows, Linux, Steam Deck, Android
Jak 3 README states a good amount of work remains. PS2 OpenGOAL Decompilation · updated In Progress PC
Monster Hunter Decompilation of the initial Japanese release. PS2 2Tie/mh1j Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
Ratchet & Clank Native PC port. README: playable up to Umbris, Batalia, Gaspar and Orxon; later planets load but are work in progress. PS2 rac1-native Decompilation · v0.2.1 · updated In Progress Linux, Windows (experimental)
Super Smash Bros. Melee Matching decompilation. GCN doldecomp/melee Decompilation · updated In Progress GameCube build (Dolphin / hardware)
The Legend of Zelda: The Wind Waker Work-in-progress matching decompilation. Supports GZLE01 (USA, KOR), GZLP01 (PAL), GZLJ01 (JPN) and the D44J01 kiosk demo. No PC port. GCN zeldaret/tww Decompilation · updated In Progress GameCube build (Dolphin / hardware)
Burnout 3: Takedown Alpha. Native Windows port of the NTSC-U release (SLUS-21050) at 60 FPS; needs AVX2 and Vulkan 1.3. PS2 burnout3-pc Recompilation · updated In Progress Windows
Ratchet & Clank: Up Your Arsenal Matching decompilation of frontbin.elf, boot_elf.elf and i5bootn.elf. PS2 OpenRAC rac3-uya-decomp Decompilation · updated In Progress Windows
Dragon Quest VIII: Journey of the Cursed King Experimental. NTSC-U (SLUS-21207) boots, loads saves and reaches field gameplay; full-game compatibility and sustained performance still in progress. PAL incomplete. PS2 DQ8Recomp Recompilation · updated In Progress Windows, macOS, Linux
Sly Cooper and the Thievius Raccoonus Matching decompilation of the NTSC-U release. PS2 TheOnlyZac/sly1 Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
God Hand Matching decompilation of the NTSC-U retail master. PS2 god-hand-decomp Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
Dragon Ball Z: Budokai Tenkaichi 3 Matching decompilation. README reports 99.92% for the main program, with four hand-written VU0 routines remaining. PS2 BT3-Decompiled Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
Killzone Test build. Boot, menus and first-mission gameplay verified; mouse and keyboard aim, up to 8x internal resolution. Online mode not included. PS2 KillzoneRecomp Recompilation · updated In Progress Windows
Banjo-Kazooie Decompilation. GitHub mirror of the GitLab repository. N64 n64decomp/banjo-kazooie Decompilation · updated In Progress N64 build (emulator / hardware)
Castlevania: Legacy of Darkness Built with N64Recomp. Pre-1.0 release. N64 cvlod_recomp Recompilation · v0.2.27 · updated In Progress PC
Paper Mario Decompilation. N64 pmret/papermario Decompilation · updated In Progress N64 build (emulator / hardware)
Skate 3 Builds the Skate 3 recompilation for iOS from your own disc image; sideloaded via AltStore. Free Apple IDs need re-signing every 7 days. X360 skate3-ios-setup Recompilation · v2.7.1 · updated In Progress iOS
Skate 3 Android app shell around the native recompilation. X360 skate3-android Recompilation · v0.2.0 · updated In Progress Android
Skate 3 Native ARM64 recompilation for Android phones; developed on a Snapdragon 870. X360 Skate3-Port Recompilation · v1.3.3 · updated In Progress Android
PaRappa the Rapper 2 Decompilation. PS2 parappadev/parappa2 Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
Skate 3 Android build of Skate 3 Recomp on ARM64. Developer build; README says playable on the Anbernic RG406V. X360 Skate3-Mobile Recompilation · v2.1.0 · updated In Progress Android
Shin Megami Tensei: Persona 3 FES Work-in-progress matching decompilation. PS2 Persona3-FES-Decompilation Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
GoldenEye 007 Decompilation. GitHub mirror. N64 n64decomp/007 Decompilation · updated In Progress N64 build (emulator / hardware)
Kingdom Hearts Decompilation. PS2 ethteck/kh1 Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
The Legend of Zelda: Twilight Princess Decompilation. GameCube code is fully matching but not every translation unit is linked; Debug and Wii versions in progress. Does not itself produce a port. GCN zeldaret/tp Decompilation · updated In Progress GameCube build (Dolphin / hardware)
Resident Evil Outbreak File #2 Decompilation with a Windows port that boots to the main menu with video, audio and input. PS2 REOF2 Decompilation · updated In Progress Windows
Shadow of the Colossus Decompilation of the preview version, not the retail release. PS2 Fantaskink/SOTC Decompilation · updated In Progress PS2 build (PCSX2 / hardware)
The Legend of Zelda: Ocarina of Time Repository description says Ocarina of Time support is coming. N64 Zelda64Recompiled Recompilation · updated Announced Windows, Linux, macOS
Perfect Dark GitHub mirror of a GitLab repository; mirror last pushed 2025-03. Current progress not verified. N64 n64decomp/perfect_dark Decompilation · updated Unknown N64 build (emulator / hardware)
59 of 59 projects Updated = most recent commit to the project repository · verified Oct 15, 2026

Recompilation, decompilation and recomps

Recompiled games run as ordinary native programs, which is why they can add features an emulator struggles with. Recompilation and decompilation are the two routes this list tracks. A recompilation project feeds the original executable through a tool such as N64Recomp, XenonRecomp or PS2Recomp and gets compilable code back without anyone reading it line by line; the result runs natively, but the code stays machine-shaped. A decompilation project rebuilds readable C or C++ by hand, function by function, until it compiles back into a byte-identical copy of the original executable. Native PC ports are frequently built on top of a finished decompilation.

Recomps, as the community calls the finished ports, usually add widescreen, high frame rates, higher internal resolution and modern controller support. Each row links to the project's own repository, which is the source for the status shown here. Rows are checked against each repository's README and release page; anything that could not be confirmed is marked Unknown.